I don’t always lug my DSLR around with me, but I almost always have my old iPhone 4S on hand. I’ve often commented at how amazed I am by the image quality from such an antiquated mobile device. Recently a friend was asking how I got my images to come out so great from the iPhone, […]
Peter Elst has hit the nail on the head with this article.
Some quick notes on the WWDC 2015 session, What’s New in Web Development in Webkit and Safari
Quick list of some interactive prototyping resources useful for iOS and other platforms: Invision (really easy & fast to use, let’s you deploy to both phones and web site) Flinto Pixate Design+Code (if you’re a Designer you can still prototype right from Xcode using Storyboards…let Meng To show you how)
there are some strange factors that come into UXD it seems,
so microsoft’s strategy has been, ‘one OS for ALL devices’ Apple’s strategy is, ‘one, seamless, continuous experience across ALL devices’. It might sound like a subtle difference at first glance, but it’s a universe of a difference. Microsoft demands the user make the same OS work no matter what device you’re on, so we find […]
the shift key in iOS 7 is broken
Yesterday Adobe announced the release of Lightroom Mobile. This has been a while coming…we have been eagerly awaiting it’s release but nobody outside of Adobe had any idea when it would finally hit. I had to download and take it for a spin right away.
Here’s what keeps me awake when I drive.
A short post on iOS 7 design resources I wrote on the Anaara Blog