Category: Apple

  • Adventures in Objective-C: Categories

    Adventures in Objective-C: Categories

    Every year Apple has been making Objective C and Xcode easier and easier to be picked up by developers like me – coming from a background in high-level OO languages (ActionScript, Java) with little to no experience in C – people for whom terms like “memory management” evoke images of creepy dark things crawling from…

  • using WPS with Apple AirPort Extreme

    using WPS with Apple AirPort Extreme

    I had no idea until tonight that Apple’s Airport Extreme has built-in support for WPS.  WPS is a service that lets you automatically setup a device such as a printer, or, in my case, a ProForm Le Tour de France exercise bike, automatically with your WiFi network.  On the device you are trying to setup,…

  • Migrating to iOS7

    Migrating to iOS7

    This is the best time to jump on the iOS bandwagon since the App store was opened to developers. Ash Furrow: If your app embraces iOS 7′s design and is ready for day one of the new OS, it’s likely that Apple may feature you in your category on the App Store. That could lead…

  • Crumplepop Finisher plug-in for Final Cut X – a real-use review

    Crumplepop Finisher plug-in for Final Cut X – a real-use review

    Crumplepop makes plug-ins for Final Cut X, as well as for Final Cut 7 & 6.  I picked up a bunch of their plugins for Final Cut X a while back.  The effects they apply have a great look, but that’s not really what this review is about. To see what plug-ins they offer and…

  • learning iOS development from a Flash Platform perspective

    learning iOS development from a Flash Platform perspective

    I held off diving into learning C, Objective C, and native iOS development for a long time. There were a number of things that made the task seem daunting, and some carrots that Adobe had dangled in front of us Flash platform developers that made it seem unnecessary at first. In retrospect, it’s a good…